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Module 2: Data Link Layer & MAC Sublayer

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What is byte-oriented protocol?

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A byte-oriented protocol treats the frame being transmitted as a sequence of bytes (characters) rather than as a raw stream of individual bits. Framing and control information are defined in terms of whole bytes — e.g. special reserved control bytes (like flag or escape bytes) mark the start/end of a frame, and byte-stuffing is used to escape any byte pattern within the data that would otherwise be misinterpreted as a control byte.

Examples: PPP (Point-to-Point Protocol), older protocols like BISYNC (Binary Synchronous Communication).

This contrasts with bit-oriented protocols (e.g. HDLC), which treat the frame as a raw sequence of bits and use bit-stuffing (inserting a single extra bit) to prevent a specific bit pattern from appearing accidentally within the data.

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