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Module 6: Advanced Topics

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Explain the basic concepts of Reinforcement Learning. Also explain the exploration-exploitation trade-off and the role of the ε-greedy strategy.

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Reinforcement Learning and ε-greedy

Reinforcement Learning (RL) trains an agent to choose actions in an environment. The environment returns a reward and next state. The goal is to maximize cumulative discounted reward. Key terms: state (s), action (a), reward (r), policy (\pi), value function and learning rate.

Exploration tries actions to learn their outcomes; exploitation chooses the currently best-known action. Too much exploration wastes reward; too little may miss better actions.

With ε-greedy, choose a random action with probability (\epsilon), and the best estimated action with probability (1-\epsilon). ε may decay as learning progresses.

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