AR VR Technology

100619

6 modules · 31 topics

Module 1Introduction to Immersive Technologies4 topics
  • Overview of Immersive Technologies — Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and Extended Reality (XR)
  • Applications in education, healthcare, entertainment and industry
  • Key differences between AR, VR, MR and XR
  • Challenges and Future Trends
Module 2Hardware and Software Requirements6 topics
  • AR/VR Headsets and Displays (e.g. Oculus, HoloLens, etc.)
  • Sensors — Motion, depth and tracking systems
  • Input Devices — Controllers, gloves and mobile devices
  • System specifications of CPU, GPU, RAM, Graphics Card and storage considerations
  • AR/VR development platforms overview — Unity, Unreal Engine
  • SDKs and APIs for AR, VR — Vuforia, ARKit, ARCore
Module 3Unity Software8 topics
  • Introduction to Unity software and its Features
  • System requirements for Unity installation
  • Unity's interface and basic functionalities
  • Assets and its Types and Sources of 2D and 3D assets
  • Windows in Unity
  • Game Objects and Their Types
  • Rigid Bodies and Colliders and Physics Based Interactions
  • Software Development Kit (SDK) — Vuforia
Module 4Augmented Reality (AR)6 topics
  • Principles of AR and its Working Mechanisms
  • AR image and object recognition techniques
  • Location-based and marker-based AR
  • Introduction to various AR web-based applications
  • AR design on Blippar or similar platforms
  • Testing and publishing AR applications
Module 5AR Design and Development3 topics
  • Anchoring and Detecting Objects in AR
  • Development of AR application marker-based and markerless in Unity
  • Deployment of AR app on Android/iOS devices
Module 6Virtual Reality (VR)4 topics
  • Principles and Technical requirements of Virtual Reality
  • Types of VR systems — Non-immersive, Semi-immersive and Fully immersive
  • Key Elements of Immersive VR Experience
  • Levels of Immersion in VR Environment and 360-degree media
Theory