Computer Networks and Internet Basics (9hrs) · Computer Fundamentals & Emerging Technologies

Data Transmission across Media

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Data Transmission across Media

1. What Travels, and How

Data is transmitted as electromagnetic signals: as voltage/current in copper, as light pulses in fibre, and as radio/microwave/infrared waves in free space. The message is first converted into a signal, sent over the medium, and converted back at the receiver. What the medium determines is the achievable bandwidth, distance, error rate and cost.

2. Analog and Digital Signals

  • Analog signal — varies continuously over time (sine wave), described by amplitude, frequency and phase; telephone speech, radio.
  • Digital signal — takes only discrete levels (0 and 1); computer data, Ethernet, USB.
  • Bit rate (bps) = bits per second; baud rate = signal changes per second; for a signal with M levels: bit rate = baud rate × log₂ M.
  • A modem is needed to move between the two worlds: modulation converts digital → analog for the medium, demodulation analog → digital at the far end.

3. Transmission Modes

Mode Direction Example
Simplex One direction only Keyboard → computer, TV broadcast, radio
Half duplex Both directions, but only one at a time Walkie-talkie, old Ethernet hub LAN
Full duplex Both directions simultaneously Telephone, modern switched Ethernet, fibre links

4. Serial vs Parallel Transmission

Basis Serial Parallel
Bits sent One at a time, one line Several bits at once, several lines
Speed Low per clock but good for long distance High over short distance
Cost / cabling Cheap, 1-2 wires Expensive, many wires
Skew / crosstalk Not a problem Bits arrive at slightly different times
Distance Long (USB, SATA, RS-232, fibre) Very short (old printer ports, internal buses)
Modern trend Universal (USB, PCIe, SATA are serial) Largely replaced

5. Synchronous vs Asynchronous Transmission

Basis Asynchronous Synchronous
Framing Each character has start and stop bits Blocks/frames sent continuously with sync characters
Clock No shared clock; resynchronised per character Sender and receiver share a clock
Efficiency Lower (2-3 extra bits per byte) Higher (little overhead)
Speed Low-medium High
Example Keyboard/COM port, UART, old modems Ethernet, SONET, USB bulk transfers, HDLC

6. Line Coding (how bits become signal levels)

   Bits          1 0 1 1 0 0 1 0
   NRZ-L         ─┐_┌┐__┌─┐_        (1 = high, 0 = low; DC drift problem)
   Manchester    ┌┐┌┐┌─┐┌─┐        (transition in the MIDDLE of every bit
                                    carries the clock → self-synchronising)
  • Manchester encoding is used in classic 10 Mbps Ethernet and differential Manchester in Token Ring — the guaranteed mid-bit transition keeps the receiver's clock synchronised while encoding the data.
  • 4B/5B and 8B/10B line codes (100 Mbps Ethernet, PCIe, SATA) add extra bits to guarantee transitions and keep DC balance.

7. Modulation Techniques (digital data over analog media)

Technique Varies Levels Typical use
ASK (Amplitude Shift Keying) Amplitude 2 Optical fibre (light on/off), simple remote links
FSK (Frequency Shift Keying) Frequency 2 Modems, Bluetooth, caller ID
PSK (Phase Shift Keying) Phase 2, 4, 8 Wi-Fi, satellite, 4G/5G (BPSK, QPSK)
QAM (Quadrature Amplitude Modulation) Amplitude + phase 16, 64, 256, 1024 Cable modems, DSL, Wi-Fi 6, digital TV, 5G

Higher-order QAM (256-QAM = 8 bits per symbol) packs more bits per baud but needs a cleaner channel — noise reduces the usable order, which is exactly the trade-off Shannon's formula bounds.

8. Multiplexing — Sharing One Medium

Technique How it shares Example
FDM (Frequency Division) Different carrier frequencies Cable TV, FM broadcast, ADSL (voice + data)
TDM (Time Division) Fixed time slots, one channel each T1/E1 telephone lines, SDH/SONET
Statistical TDM Time slots allotted on demand Packet networks, statistical multiplexers
WDM / DWDM (Wavelength Division) Different light wavelengths in one fibre Fibre backbones, undersea cables, ISP links
CDM/CDMA (Code Division) Different orthogonal codes, same band 3G cellular

9. Signal Impairments

  • Attenuation — the signal weakens with distance and frequency; needs amplifiers (analog) or repeaters (digital). Measured as gain/loss in decibels: dB = 10 × log₁₀(P₂ / P₁); a 3 dB loss means half the power, 10 dB means one tenth.
  • Distortion — different frequency components of a composite signal travel at slightly different speeds and arrive with changed shape (delay distortion).
  • Noise — thermal (random electron motion, present everywhere), crosstalk (signal from a neighbouring wire/fibre), impulse (sudden spikes from lightning, motors, switching). Noise sets the practical upper limit on data rate (Shannon's theorem).
  • Propagation effects in wireless — fading, multipath reflection, interference, rain attenuation (microwave).

10. Baseband vs Broadband

  • Baseband transmission — the entire medium capacity carries one digital signal (Ethernet LANs); needs no modulation; distance limited.
  • Broadband transmission — the medium is divided into multiple channels, each carrying its own modulated signal (cable TV/internet, DSL, FDM links).

11. Exam Points

  • Differentiate simplex, half duplex and full duplex with examples — 3-5 marks, frequent.
  • Compare serial and parallel transmission — 5 marks, frequent.
  • Differentiate synchronous and asynchronous transmission — 5 marks.
  • Explain ASK, FSK, PSK and QAM — 5 marks; state where QAM is used.
  • Explain multiplexing: FDM, TDM, statistical TDM and WDM with examples — 5 marks, very frequent.
  • Explain attenuation, distortion and noise; what is crosstalk? — 5 marks.
  • What is line coding? Explain NRZ and Manchester encoding with a diagram — 3-5 marks.
  • Differentiate baseband and broadband transmission — 3 marks.
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