COMPUTER ORGANIZATION & ARCHITECTURE
106401Module 1: Functional Block of computer and Data representaion
Q1(a). (a) The 8-bit encoding format used to store data in a computer is (i) ASCII (ii) EBCDIC (iii) ANCI (iv) USCII20222m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →(a) The 8-bit encoding format used to store data in a computer is
(i) ASCII
(ii) EBCDIC
(iii) ANCI
(iv) USCIIWorked SolutionAnswer: (ii) EBCDIC (8-bit) — with note:
- EBCDIC (Extended Binary Coded Decimal Interchange Code) is 8-bit encoding used in IBM mainframes to store data. ASCII is originally 7-bit (extended 8-bit later), but classic textbook for 8-bit format cites EBCDIC.
- USCII/ANCI are not standard encodings.
If strict modern context: Extended ASCII is also 8-bit, but among given options EBCDIC is the intended 8-bit format. Some keys mark EBCDIC as correct.
Q1(b). What is the advantage of carry look-ahead adders over ripple carry adders? i) Simplicity in design ii) Increased latency iii) Reduced power consumption iv) Faster addition by reducing carry propagation delay20242m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →What is the advantage of carry look-ahead adders over ripple carry adders?
i) Simplicity in design
ii) Increased latency
iii) Reduced power consumption
iv) Faster addition by reducing carry propagation delayWorked SolutionAnswer: (iv) Faster addition by reducing carry propagation delay
Carry Look-Ahead Adder (CLA) generates carries in parallel using generate (G) and propagate (P) signals, avoiding ripple delay. Trade-off: more complex hardware but faster. Not simpler or lower power.
Q1(b). (b) The bus used to connect the monitor to the CPU is (i) PCI bus (ii) SCSI bus (iii) memory bus (iv) ram bus20222m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →(b) The bus used to connect the monitor to the CPU is
(i) PCI bus
(ii) SCSI bus
(iii) memory bus
(iv) ram busWorked SolutionAnswer: (i) PCI bus
Explanation: PCI (Peripheral Component Interconnect) bus is commonly used to connect graphics/monitor via graphics adapter to CPU. SCSI is for disks, memory bus connects CPU to main memory. RAM bus is not standard term for monitor connection. Modern: PCIe for graphics.
Q1(c). \(c\) The alternate way of writing the instruction, ADD #5, R1 is (i) ADD [5],[R1]; (ii) ADDI 5,R1; (iii) ADDIME 5,[R1]; (iv) There is no other way20222m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →(c) The alternate way of writing the instruction, ADD #5, R1 is
(i) ADD [5],[R1];
(ii) ADDI 5,R1;
(iii) ADDIME 5,[R1];
(iv) There is no other wayWorked SolutionAnswer: (ii) ADDI 5, R1
Explanation:
ADD #5, R1is Immediate addressing mode -#5denotes constant 5 as operand, added to register R1.ADDI= ADD Immediate - dedicated mnemonic for immediate operation.ADDI 5,R1is architecturally identical toADD #5,R1.- (i)
ADD [5],[R1]- is direct/memory addressing, wrong. - (iii)
ADDIMEis not a standard mnemonic.
Note: Syntax varies by assembler (
ADD R1, #5), butADDIis the conventional alternate.Q1(d). (d) The instruction fetch phase ends with (i) placing the data from the address in MAR into MDR (ii) placing the address of the data into MAR (iii) completing the execution of the data and placing its storage address into MAR (iv) decoding the data in MDR and placing it in IR20222m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →(d) The instruction fetch phase ends with
(i) placing the data from the address in MAR into MDR
(ii) placing the address of the data into MAR
(iii) completing the execution of the data and placing its storage address into MAR
(iv) decoding the data in MDR and placing it in IR
Worked SolutionAnswer: (iv) decoding the data in MDR and placing it in IR
Explanation:
Instruction Fetch Cycle steps:MAR ← PC- place address of next instruction in MARMDR ← M[MAR]- read memory word into MDR (option i)IR ← MDR- transfer instruction to Instruction Register and decodePC ← PC + 1
The phase ends when instruction is available in IR for decode/execution. Option (ii) is start of fetch, (i) is middle. Hence (iv) is correct. Note: Some texts stop fetch at MDR loading (i), but classical fetch-decode cycle includes IR loading as final step.
Q1(e). Which of the following has no practical usage? (i) SISD (ii) SIMD (iii) MISD (iv) MIMD20232m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Which of the following has no practical usage?
(i) SISD
(ii) SIMD
(iii) MISD
(iv) MIMDWorked SolutionAnswer: (iii) MISD
Explanation (Flynn's taxonomy):
- SISD - Single Instruction Single Data - standard uni-processor.
- SIMD - Single Instruction Multiple Data - GPUs, vector processors.
- MIMD - Multiple Instruction Multiple Data - multicore/multiprocessor.
- MISD - Multiple Instruction Single Data - several instructions on single data stream - theoretically defined but has no practical/commercial realization; hence considered useless category.
Duplicate of Q31_2.
Q1a. (a) Write the range of decimal integer that can be represented by *n-bit 1’s complement representation.*20162m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →(a) Write the range of decimal integer that can be represented by n-bit 1’s complement representation.
Worked SolutionAnswer: Range to
Explanation (n-bit 1's complement):
- Positive numbers: to (leading bit 0)
- Negative numbers obtained by complementing bits: to
- Two zeros: and - wasted code, hence effective values but encodings.
- e.g., n=8: to ; n=4: to .
- Contrast with 2's complement: to (single zero, one extra negative value).
Q1a. Write the range of decimal integer that can be represented by n-bit 2’s complement representation.20172m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Write the range of decimal integer that can be represented by n-bit 2’s complement representation.
Worked SolutionAnswer: Range to
Explanation (n-bit 2's complement):
- Most negative number: =
- Most positive number: =
- Total distinct values:
- Single representation of zero (unlike 1's complement / sign-magnitude).
- e.g., for n=8: to ; for n=4: to .
This is the range used in ALU and modern processors for signed integers.
Q1a. The unit responsible for fetching, decoding, and executing instructions is: (i) ALU (ii) Memory Unit (iii) Control Unit (iv) I/O Unit20252m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →The unit responsible for fetching, decoding, and executing instructions is:
(i) ALU
(ii) Memory Unit
(iii) Control Unit
(iv) I/O UnitWorked SolutionAnswer: (iii) Control Unit
Explanation:
- Control Unit (CU): Generates timing & control signals, fetches instruction (via PC/MAR/MDR), decodes it (via IR/decoder), and directs ALU, memory and I/O to execute it.
- ALU only does arithmetic/logic, Memory Unit stores, I/O Unit interfaces with peripherals.
Note: In broader sense CPU (CU + ALU) does FDE, but among given options CU is the coordinating unit responsible for the cycle.
Q1c. **What do you mean by end-around carry correction?20142m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →**What do you mean by end-around carry correction?
Worked SolutionEnd-Around Carry (EAC) Correction - 1's Complement Addition:
In 1's complement, negative numbers are bitwise complements. When adding, a carry out of MSB is not discarded but added back to LSB (end-around carry).
Rule: Add numbers as unsigned. If carry-out , add 1 to result to get correct sum.
Example: Add (
0101) and (1100in 1's complement):0101 + 1100 = 10001-> 4-bit result0001with . Add EAC:0001+1 = 0010(2), which is correct ().If no carry (), result is already correct and negative (1's complement) if MSB=1. Double complement case represents -0.
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Q1c. Two's complement representation is primarily used for: (i) Signed integers (ii) Instruction opcodes (iii) ASCII characters (iv) Floating point numbers20252m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Two's complement representation is primarily used for:
(i) Signed integers
(ii) Instruction opcodes
(iii) ASCII characters
(iv) Floating point numbersWorked SolutionAnswer: (i) Signed integers
Two's complement is the standard representation for signed integers in modern computers.
- Allows representation of both positive and negative numbers using a single binary format with MSB as sign bit (0 = positive, 1 = negative).
- Enables subtraction to be performed as addition:
A - B = A + (-B)where-Bis two's complement ofB(invert bits + 1). - Unique representation for zero and simple arithmetic overflow detection. It is not used for opcodes, ASCII or floating-point (which uses IEEE 754 sign-magnitude).
Correct option: (i)
Q1d. Discuss the role of Booth algorithm in the design of fast multipliers.20142m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Discuss the role of Booth algorithm in the design of fast multipliers.
Worked SolutionBooth Algorithm — Role in Fast Multipliers (2m):
Booth's algorithm enables fast signed (two's complement) multiplication with fewer add/sub operations.
- Standard shift-and-add requires an addition for every 1 in multiplier. Booth recodes multiplier and examines pairs of bits ():
00or11→ arithmetic right shift only01→ Add multiplicand (A = A + M)10→ Subtract multiplicand (A = A - M)
followed by arithmetic right shift.
- Handles positive and negative operands uniformly without separate sign correction.
- Reduces number of operations for strings of 1s (e.g.,
01110handled with one add and one subtract), speeds up multiplier and naturally supports efficient hardware (Booth recoding, Modified Booth Radix-4). - Basis for modern high-speed array / Wallace-tree multipliers.
- Standard shift-and-add requires an addition for every 1 in multiplier. Booth recodes multiplier and examines pairs of bits ():
Q1d. Booth's algorithm is used for: (i) Floating point operations (ii) Character coding (iii) Division (iv) Multiplication20252m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Booth's algorithm is used for:
(i) Floating point operations
(ii) Character coding
(iii) Division
(iv) MultiplicationWorked SolutionAnswer: (iv) Multiplication
Booth's algorithm is used for signed binary multiplication (two's complement).
It efficiently multiplies two signed numbers by reducing the number of add/subtract steps via recoding of the multiplier, handling both positive and negative operands without separate sign correction.
Correct option: (iv) Multiplication — not for floating-point, character coding or division.
Q1e. In floating point representation, the part representing significant digits is called: (i) Mantissa (ii) Exponent (iii) Sign bit (iv) Base20252m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →In floating point representation, the part representing significant digits is called:
(i) Mantissa
(ii) Exponent
(iii) Sign bit
(iv) BaseWorked SolutionAnswer: (i) Mantissa
In floating-point representation a number is stored as:
where S = sign bit, M = Mantissa (also called significand/mantissa) = significant digits/precision, E = exponent, B = base (2 for binary).
- Mantissa holds the significant digits of the number.
- Exponent scales the magnitude (position of binary point).
- e.g. → is mantissa, is exponent.
So correct option is (i) Mantissa.
Q1j. Which of the following holds data and processing instructions temporarily until the CPU needs it? * (i) ROM * (ii) Control unit * (iii) Main memory * (iv) Coprocessor chip20192m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Which of the following holds data and processing instructions temporarily until the CPU needs it?
- (i) ROM
- (ii) Control unit
- (iii) Main memory
- (iv) Coprocessor chip
Worked SolutionAnswer: (iii) Main memory
Explanation:
Main Memory (Primary Memory / RAM) holds both data and instructions temporarily while CPU processes them. CPU fetches instructions and operands from main memory into registers, executes, and writes results back. It is volatile, provides fast random access to the active program and data.Why (iii) is correct: In von Neumann architecture, main memory is the working store - it contains the currently executing program, intermediate data, and results until needed. Its contents are directly addressable by CPU via MAR/MDR.
Why others are incorrect:
- (i) ROM: Non-volatile, read-only, holds firmware/BIOS permanently, not temporary processing data/instructions.
- (ii) Control Unit: Generates control signals and decodes instructions; does not store user data/instructions.
- (iv) Coprocessor chip: Auxiliary processor (e.g., 8087 floating-point coprocessor) for specialized computation, not storage.
Hence the unit that temporarily buffers code and data for CPU is main memory (RAM).
Q2(a). (a). List and briefly define the main structural components of a computer.20227m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →(a). List and briefly define the main structural components of a computer.
Worked SolutionMain Structural Components of a Computer (7M)
Derived from Von Neumann model (Stallings). Four top-level components interconnected via System Bus.
+-------------------+ | System Bus | | A (Address) D (Data) C (Control) | +--+-----+------+---+ | | | +----------+ +---+----+ +--+----------+ | CPU | | Memory | | I/O System | |Processor | | | |Module/Device| +----------++----+-----+ +-------------+ | | | (Control, ALU, Registers)1. Central Processing Unit (CPU) - Brain
- Function: Fetches instructions, decodes, executes, controls entire system.
- Sub-components:
- ALU (Arithmetic Logic Unit): Performs arithmetic (ADD, SUB, MUL) and logical (AND, OR, NOT, SHIFT). Operates on registers.
- Control Unit (CU): Generates timing & control signals (micro-operations) to coordinate fetch-decode-execute. Hardwired or Microprogrammed.
- Registers: Very fast internal storage - PC (Program Counter), IR (Instruction Register), MAR/MDR (Memory Address/Data Registers), GPRs, PSW/FLAGS, SP.
- Internal Bus: Connects CU-ALU-Registers.
CPU performs Fetch Cycle (MAR <- PC, MDR <- Memory, IR <- MDR, PC++) and Execute Cycle.
2. Main Memory - Storage for Program & Data
- Function: Stores instructions & data temporarily while program runs. Byte-addressable, random access.
- Types: RAM (Volatile, read/write) - DRAM/SRAM for main memory; ROM (Non-volatile) - BIOS, bootstrap.
- Organization: Address space
2^nlocations, n = address bus width (e.g., 32-bit CPU -> 4GB). Memory hierarchy includes Cache (SRAM, L1/L2/L3 between CPU & RAM) to bridge speed gap. - Interface: Address Bus selects location, Data Bus carries data, Control (MEMR/MEMW) signals read/write. Access time ~ 50-100 ns vs CPU cycle ~ 1 ns -> cache needed.
3. I/O System (Input / Output) - Interface to External World
- Function: Transfers data between computer and peripherals / outside. Also called I/O Module / I/O Subsystem.
- Examples: Keyboard, Mouse, Display, Disk, Network card, Printer, Sensors.
- I/O Module Functions: Control & timing, CPU communication (decode address, data buffering), device communication, error detection.
- Techniques: Programmed I/O, Interrupt-driven I/O, DMA (direct memory access). Includes ports, device controllers, bus adapters.
4. System Bus - Communication Highway
- Function: Set of shared communication lines interconnecting CPU, Memory, I/O. Uses bus protocols/arbitration.
Three buses (can be multiplexed):
- Address Bus (Unidirectional, CPU -> Memory/I/O): Carries address
k-bits to select one of2^klocations. With 32-bit bus => 4GB. - Data Bus (Bidirectional): Carries data/instruction word (8/16/32/64-bit) - width determines word size.
- Control Bus (Mixed): Carries control signals -
MEMR*,MEMW*,IOR*,IOW*,CLK,RESET,READY,INTR,HOLD/HLDA,INTA*.
In single-bus structure, only one transfer at a time; arbitration needed (centralized 8289 or distributed).
Operation Cycle Example: CPU places address on Address Bus -> asserts
MEMR*on Control Bus -> Memory puts data on Data Bus -> CPU latches via MDR.Supplementary Interconnections:
Some texts list Interconnection Structure as 5th view, but exam expects 4. Mention that performance depends on bus width/speed (bandwidth = data_width * clock_rate).For diagram: Draw central System Bus as three lines linking four blocks; inside CPU expand to CU+ALU+Registers; show I/O module between bus and peripheral.
Q2(b). What is addressing mode? Why do computers use addressing mode techniques? Explain two modes with example, which do not use address fields.20237m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →What is addressing mode? Why do computers use addressing mode techniques?
Explain two modes with example, which do not use address fields.Worked SolutionAddressing Mode - Why Techniques & Two Modes Without Address Field (7M)
A) What is Addressing Mode?
Field
Ain instruction formatOPCODE | Ais not necessarily the operand itself. Addressing mode is the rule CPU uses to interpretAto locate the operand or Effective Address (EA). Decoder uses mode bits (ModR/Min x86) to computeEA = f(A, Registers, PC, Indirect chain).Without modes, every instruction would need full absolute address → large code, inflexible.
Example formats:
Format: | Opcode | Mode | Address field A | (16-32 bit system) EA derivation depends on Mode: Mode 00: EA = A (Direct) Mode 01: EA = (A) (Indirect) Mode 10: Operand = A (Immediate)B) Why Do Computers Use Addressing Mode Techniques?
Flexibility to High-Level Constructs:
- Arrays:
Base + Index*ScaleaccessA[i]without computing address manually each time. - Pointers/Dynamic structures: Indirect
Mov R,(P)dereferences pointer. - Records/Structs: Displacement
Struct + Offset. - Position-Independent Code: Relative
PC + Dispfor branching/ PIC.
- Arrays:
Reduce Instruction Size / Code Density:
- Immediate 8-bit vs 32-bit address, Register mode uses 3 bits to select register vs 32-bit absolute. Keeps program shorter → fewer instruction fetches.
Support Multiple Data Structures with Few OpCodes:
- One
ADDopcode works forADD #5,ADD [2000H],ADD [BX+SI]differing only by mode bits, not separate opcode per operand location.
- One
Efficient Loop & Stack Handling:
- Auto-increment/decrement
(R)+ , -(R)for traversing arrays/stacks without extraINCinstruction; Stack mode implied viaSP.
- Auto-increment/decrement
Virtual Memory & Protection (x86):
- Segmentation + indexed modes hide physical address calculation.
Performance: Register mode fastest (no memory access); with modes, compiler can keep hot variables in registers, use immediate for constants (no memory load). Reduces memory traffic.
In summary: Modes bridge gap between programmer's abstract view (variables, pointers, arrays, constants) and hardware's physical view (linear memory addresses) while minimizing instruction bits.
C) Two Modes That Do NOT Use Address Field
Some instructions have no address operand at all; operand location is implied or is the instruction itself.
1. Implied / Implicit / Stack Mode
No address field present; operand(s) implicitly assumed.- Definition: Opcode itself implies where operand resides - typically top of stack, accumulator, or flags register.
- Operation:
EAnot needed; CPU internally usesSPor accumulator.
Examples:
- Stack Zero-address:
PUSH AX;POP BX;ADD(in stack machine) → popsTOSandTOS-1, pushes sum. E.g.,PUSH 2; PUSH 3; ADD→ stack top = 5. - Accumulator implied:
CMA(Complement Accumulator),INCA(Increment A) - operand is alwaysAC. - Flag implied:
CLC(Clear Carry),STC,CLI/STI- operates on FLAGS, no operand. - Example encoding:
CLC=F8H(8086) - 1 byte, no address bits.PUSH AX=50H. - EA calculation: None,
SPused:PUSH: SP=SP-2, Mem[SP]=AX. No address in instruction stream.
2. Immediate Mode
Operand value itself IS the address field - no memory/register address is referenced beyond instruction.- Definition:
Operand = AwhereAis the value encoded in instruction after opcode. No EA computation, no extra memory fetch beyond instruction fetch. - Distinctness: Technically it has an "address field" but it does not contain an address; it contains data. For exam classification, it counts as no-address-field-needed for operand location (value fetched alongside instruction).
Examples:
MOV AX, 1234H(8086:B8 34 12) - moves constant 0x1234 to AX. 1234H is part of instruction.ADD R1, #10(Assembly#denotes immediate):R1 = R1 + 10, 10 encoded as 8-bit immediate00001010.CMP AL, 5Immediate 5 compared to AL.- Encoding advantage: 2-4 byte instruction vs 6-byte load from memory pool.
Note: Some texts also call Register mode as not using address field (register ID is attribute, not memory address), but exam expects Implied and Immediate as canonical two that use no memory address. Mention Register as alternative if needed.
Contrast: Direct: | LDA | 2000H | -> need to fetch Mem[2000H] (extra cycle) Immediate:| MVI | 25H | -> value 25H used directly, no extra fetch Implied: | CLC | -> no field at allTip for diagram: Draw instruction format boxes: Immediate shows
Opcode | Immediate Valueand Implied shows onlyOpcode.Q2a. Explain the functional blocks of a computer with a neat diagram (CPU, Memory, I/O).20257m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Explain the functional blocks of a computer with a neat diagram (CPU, Memory, I/O).
Worked SolutionFunctional Blocks of a Computer - CPU, Memory, I/O with Diagram (7M)
Derived from Von Neumann Stored Program concept. Four main functional blocks interconnected by System Bus.
+----------------------------+ | Central System Bus | | Address | Data | Control | +----+-------------+----+----+ | | | +----------------+ +-----------+ +--+-----------+ | CPU | | Memory | | I/O Module | | +------------+ | | +-------+ | | +----------+ | | | Control | | | | RAM | | | Control | | | | Unit (CU) | | | | (R/W) | | +----+-----+ | | +------------+ | | +-------+ | | | I/O | | | ALU | | | | ROM | | +----+-----+ | | | (ADD,SUB, | | | | Cache | | | Device | | | | AND,OR) | | | +-------+ | | |Controller|<---> Peripheral | +------------+ | | | | +----------+ | (Keyboard, | | Registers | | | | | | Display, Disk) | | PC,IR,MAR, | | | | +----------------+ | | MDR,GPR,SP | | | | | +------------+ | | | | | Internal Bus | | | +----------------+ +-----------+ +----------------+ Interconnection via Bus Arbitration1. Central Processing Unit (CPU) / Processor
Heart & Brain - fetches, decodes, executes instructions and coordinates.
a) Control Unit (CU):
Generates control signals, sequencing fetch-decode-execute. Controls data flow between blocks via control bus (MEMR, MEMW, IOR, IOW, CLK). Two implementations: Hardwired (fast, for RISC) and Microprogrammed (flexible, for CISC - stores microinstructions in control memory).b) Arithmetic Logic Unit (ALU):
Executes arithmetic (ADD, SUB, MUL, DIV, INC), logical (AND,OR,XOR,NOT), shift/rotate. Contains adder, shifter, status flags (CF,ZF,SF,OF). Operates on registers.c) Register Organization:
Fast internal storage (ns access):- User-visible: GPRs (AX,BX,CX,DX in 8086; R0-R15 in ARM), Data/Address registers.
- Control & Status: PC (Program Counter / IP) holds next instruction address, IR (Instruction Register) holds current opcode, MAR (Memory Address Register), MDR/MBR (Memory Data Register), SP (Stack Pointer), PSW/FLAGS.
- Internal bus connects them with ALU.
Function cycle:
PC->MAR, Memory fetch to MDR->IR, decode, execute with ALU, writeback to register/memory.2. Memory Unit
Stores program (instructions + data) - volatile main memory plus hierarchy.
- Main Memory (Primary): Random Access Memory (RAM) for program/data during execution - DRAM (capacitor, needs refresh, large capacity), SRAM for cache. ROM (Read Only) for boot firmware. Organization
M = 2^Nwords, N=address lines (32-bit => 4GB). - Cache Memory (L1/L2/L3): Small fast SRAM between CPU & RAM to exploit locality (hits 90%+). Reduces effective access time:
T_eff = h*T_cache + (1-h)*T_ram. - Interface: Address Bus selects cell, Data Bus carries word, Control Bus (
MEMR/MEMW). Access viaMAR/MDR.
Part of Memory Hierarchy: Registers (fastest, smallest) -> Cache -> Main Memory -> Secondary (Disk) -> Tertiary.
3. Input / Output (I/O) System
Interface between computer internal world and external peripherals.
I/O Module / Controller: Hardware between bus and device:
Data buffering(latch),Address decoding(port select),Control & Timing(device protocol),Error detection.- Examples: 8255 PPI, 8251 USART, DMA controller, Graphics card, Disk controller.
Peripheral Devices:
- Input: Keyboard, Mouse, Scanner, Mic
- Output: Monitor, Printer, Speaker
- Storage I/O: Hard Disk, SSD, USB (both I/O)
- Network: Ethernet/WiFi card
Data Transfer Techniques:
- Programmed I/O - CPU polls device status.
- Interrupt-driven - device interrupts CPU via INTR.
- DMA - controller takes bus mastering to move block directly Memory↔Device without CPU per byte.
Interaction Example: Pressing 'A' on keyboard -> I/O controller asserts interrupt
INTR-> CU finishes instruction, branches toInterrupt Vector-> ISR reads port60HviaIN AL,60Hover buses -> stores in Memory.4. System Bus - Interconnection
Shared highway; three sub-buses:
- Address Bus (A0-An-1, unidirectional CPU->others): Carries N-bit address to select one of 2^N locations or I/O ports.
- Data Bus (D0-Dm-1, bidirectional): Carries instruction/data word (8/16/32/64-bit). Tri-state.
- Control Bus (mixed direction): Signals:
RD*, WR*, CLK, RESET, READY, INTR, NMI, HOLD/HLDA, IOR/IOW, MEMR/MEMW, Bus Request/Grant.
Only one master drives bus at a time - needs bus arbitration.
Information Flow Example (Fetch
MOV AX, [2000H]):PC(=1000H) -> Address Bus,Control=MEMR-> Memory puts opcode at 1000H on Data Bus ->IRloads. Decode ->MAR=2000H-> second read. ALU passes to AX.Exam drawing: Central bus horizontal, four vertical blocks CPU (detail CU,ALU,Reg), Memory (RAM,ROM,Cache), I/O (module + peripherals) all attached. Label buses and directions.
Q3(a). Explain the Addition and Subtraction Algorithm with the help of flowchart.20242m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Explain the Addition and Subtraction Algorithm with the help of flowchart.
Worked SolutionAddition / Subtraction Algorithm (Binary, 2's complement) – Flowchart
Uses registers: (accumulator), , ? For simple .
Algorithm:
- For addition: using binary adder.
- For subtraction: (2's complement of B).
- Detect overflow: (carry into sign xor carry out of sign).
Flowchart (Text)
START | v +-----------------+ | Load A = Augend | | B = Addend | +--------+--------+ | +--------v--------+ | Operation? |---- SUB ----> B = ~B + 1 (2's comp) | ADD / SUB | (or SUB = ADD with Cin=1) +--------+--------+ | ADD v +-----------------+ | A = A + B | | (parallel adder)| +--------+--------+ | +--------v--------+ | Overflow? |--- Yes ---> Set V=1, Trap/Indicate | V = Cn xor Cn-1 | +--------+--------+ | No v +-----------------+ | Result in A, | | Carry C, V flag | +--------+--------+ | ENDDetailed Step for Subtraction via Adder
SUB: B' = NOT B Cin = 1 Sum = A + B' + Cin Equivalent to A + (2's complement of B)4-bit Example
,
- ADD: (8, overflow if signed 4-bit? because positive+positive=negative)
- SUB: (+2) ( is -3)
Hardware: Uses -bit parallel adder (ripple/CLA) with XOR gates on controlled by signal: , .
Overflow logic: If same and different → overflow.
For magnitude (sign-magnitude) algorithm, extra step compares signs and magnitudes, but 2's complement above is standard in ALU.
Q3(b). What is a *carry-look ahead* adder? Draw the circuit of an 8-bit carry-look ahead adder using a *1-bit carry look ahead adder*.20247m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →What is a carry-look ahead adder? Draw the circuit of an 8-bit carry-look ahead adder using a 1-bit carry look ahead adder.
Worked SolutionCarry Look-Ahead Adder (CLA)
Problem with Ripple Carry Adder (RCA): propagates sequentially → delay (≈ gate delays for bits).
CLA solves by computing all carries in parallel using Generate () and Propagate ().
For each bit :
- (generate – carry created)
- (propagate – carry passed; some use )
Expanding:
All after 2 levels of AND-OR, independent of ripple.
1-bit CLA slice
A_i --+--\ | XOR --> P_i ----+--> XOR --> Sum_i B_i --+--/ AND --> G_i -+ ^ | C_iCarry look-ahead logic block generates from .
4-bit CLA Block (with group GG, GP)
+-----------------------------------+ C0 ---> | CLA Logic | ---> C1 C2 C3 C4 | A3-0 B3-0 -> P3-0 G3-0 | +-----------------------------------+ P* = P3 P2 P1 P0 G* = G3 + P3 G2 + P3 P2 G1 + P3 P2 P1 G08-bit CLA using two 4-bit CLA blocks (or eight 1-bit slices)
Method: Two 4-bit CLA modules cascaded with ripple of group carry (or full 2-level CLA):
C0 --> [ 4-bit CLA 0 ] -- C4 --> [ 4-bit CLA 1 ] -- C8 A0-3 B0-3 S0-3 A4-7 B4-7 S4-7 | P0* G0* | P1* G1* +-----------+-----------+ | CLA Lookahead for C4 C4 = G0* + P0* C0 C8 = G1* + P1* G0* + P1* P0* C0Diagram (8-bit):
+------------------+ +------------------+ C0 ------------->| 4-bit CLA |-->| 4-bit CLA |--> C8 A0 B0 -> P0 G0 ->| S0 = P0 xor C0 | | S4 = P4 xor C4 | A1 B1 -> P1 G1 ->| S1 = P1 xor C1 | C4| S5 = P5 xor C5 | A2 B2 -> P2 G2 ->| S2 = P2 xor C2 |-->| S6 = P6 xor C6 | A3 B3 -> P3 G3 ->| S3 = P3 xor C3 | | S7 = P7 xor C7 | +------------------+ +------------------+ G0* P0* G1* P1*Using eight 1-bit CLA slices: Each slice provides ; central CLA generator computes in parallel from all and , then each sum .
Advantages: Delay vs ; 8-bit delay ≈ 4-6 gates vs 16 for RCA. Cost: more gates (AND-OR fan-in), fan-in limits for large → hierarchical CLA (4-bit groups).
Trade-off: CLA faster, more hardware; RCA smaller, slower.
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Q3a. Explain all types of number representations: signed integers, fixed point, floating point, and character codes.20257m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Explain all types of number representations: signed integers, fixed point, floating point, and character codes.
Worked SolutionTypes of Number Representations
1. Signed Integer Representations (n-bit)
For example range and representation of :
a) Sign-Magnitude (SM): MSB = sign (0=+ ,1=-), rest = magnitude.
Range to ; two zeros .
, ; 8-bit range -127 to +127.b) 1's Complement: Negative = bitwise NOT of positive.
Range to ; two zeros.
.c) 2's Complement (used in modern ALUs): Negative = 1's complement +1.
Range to ; single zero. Addition/subtraction unified.
.
Range 8-bit: -128 to +127.
Property: .Other: Excess/Biased or 127, base not asked separately.
2. Fixed Point Representation
Binary point is implied fixed position.
Format:Sign | Integer part | Fractional part
E.g. format: 1 sign +3 integer +4 fractional.
Number (SM). Value .
Used for integer arithmetic and DSP fractional .
Range depends on point position. E.g. 8-bit pure fraction : to .3. Floating Point Representation
For very large/small reals: where = mantissa/significand, = exponent, = base (2).
IEEE 754 Standard:
Single Precision (32-bit):
1 sign | 8 biased exponent (bias 127) | 23 mantissawith hidden 1.
Value . and reserved for 0/subnormals/inf/NaN.
E.g. : =>0x41540000.Double Precision (64-bit):
1|11|52, bias 1023.
Special values: ; $E=0,M
eq0\RightarrowE=255,M=0\Rightarrow\pm\inftyE=255,M
eq0\Rightarrow$ NaN.
Normalized form keeps before point to maximize precision.
4. Character Codes
To represent text/symbols.
- ASCII (7-bit, extended 8-bit): chars: 0-31 control, 32-127 printable. E.g. 'A'=65=0x41=1000001, 'a'=97, '0'=48. Extended ASCII 256 chars.
- EBCDIC (8-bit IBM): 256 chars, used in mainframes.
- Unicode: Universal. UTF-8 variable 1-4 bytes backward compatible with ASCII, UTF-16 2/4 bytes, UTF-32 fixed 4 bytes. Can represent >1M code points, covers all world scripts. E.g. 'A' = U+0041, '₹' = U+20B9.
Conversion example: fixed point , floating IEEE single
0x41CC0000.Q3b. Describe floating point arithmetic and explain overflow, underflow, normalization, and rounding.20257m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Describe floating point arithmetic and explain overflow, underflow, normalization, and rounding.
Worked SolutionFloating Point Arithmetic, Overflow, Underflow, Normalization, Rounding
Let , (IEEE 754: normalized).
1. Addition / Subtraction
- Align exponents: , shift smaller mantissa right by : , .
- Add/Subtract mantissas: .
- Normalize (see below).
- Round and re-normalize if carry.
E.g. : Align , sum .
Subtraction similar, may need large normalization if cancellation.
2. Multiplication
(unsigned), (127/1023), sign .
Product of 1.xxx numbers in so if , shift right 1, .E.g. : , => .
3. Division
, , .
If , shift left 1, .4. Overflow
Exponent after operation (255 bias => actual 127 single /1023 double).
Result magnitude too large to represent =>±Infinity(IEEE) or exception.
E.g. Max single ; multiplying two large numbers overflows.Addition/multiplication overflow: exponent carry out; division never overflows unless divisor tiny.
5. Underflow
Exponent ( => actual -126 single). Result too close to zero (denormal) => magnitude .
Gradual underflow: return subnormal with loss of precision, or flush to .
E.g. underflows to subnormal.6. Normalization
Keep mantissa in : leading bit 1 before binary point (hidden 1).
- Post-arithmetic normalization:
- If (e.g. ), shift right 1, .
- If (e.g. ), shift left until , each shift.
Maximizes precision and ensures unique representation. Unnormalized example -> .
7. Rounding
After normalization mantissa may have >23 bits (guard, round, sticky bits needed). IEEE requires:
- Truncation/Chop: drop extra bits (biased).
- Round to nearest even (default IEEE): if ULP round up, if round to make LSB 0.
- Round toward / / toward 0.
Guard (), Round (), Sticky () bits capture discarded bits to decide rounding without full precision. Incorrect rounding causes accumulated error.
Exception flags: Overflow, Underflow, Inexact (rounding needed), Invalid (0/0), Divide-by-zero.
Q4(b). What are the different types of Registers? With the diagram show how the basic computer register connected to a common Bus.20247m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →What are the different types of Registers? With the diagram show how the basic computer register connected to a common Bus.
Worked SolutionTypes of Registers and Common Bus System
A. Types of Registers in Basic Computer (Mano Model - 8 registers)
Basic computer has 8 registers of different function and size:
Register Size Function DR - Data Register 16-bit Holds memory operand brought from memory AR - Address Register 12-bit Holds address for memory (since memory ) AC - Accumulator 16-bit Processor register, result of ALU operations, central for processing IR - Instruction Register 16-bit Holds instruction code after fetch (opcode 0-11 + address 12-bit) PC - Program Counter 12-bit Holds address of next instruction TR - Temporary Register 16-bit Temporary storage for ALU operand INPR - Input Register 8-bit Holds input character from input device OUTR - Output Register 8-bit Holds output character for output device SC - Sequence Counter 4-bit Provides sequence for control timing Other classifications:
- General Purpose Registers (AX, BX, CX, DX in 8086) vs Special Purpose (PC, IR, MAR, MDR, SP, Flag)
- User-visible vs Internal (MAR, MBR/MDR)
- By function: Data, Address, Status/Flag (EFLAGS), Control (PC, IR, SC)
B. Basic Computer Registers Connected to Common Bus
To avoid wiring, all registers are connected via a single common bus using multiplexers.
Scheme: 7 registers + memory unit each provide 16-bit (or 12-bit) outputs to an 8-to-1 multiplexer arrangement (actually 4× 16-bit 8:1 MUX or 16× 8:1). Selection lines select one source to place on bus.
Selection S2 S1 S0 | Register selected on Bus ---------------------|------------------------ 000 | DR (16-bit) 001 | AR is 12-bit (padded) 010 | AC 011 | IR 100 | PC (12-bit) 101 | TR 110 | Memory (M[AR] -> 16-bit) 111 | (un-used)+----+ +----+ +----+ +----+ +----+ +----+ +--------+ DR(16)--| | | | | | | | | | | | | | AR(12)--| | | | | | | | | | | | | 4 x | AC(16)--| 16x8:1 MUX for bit0 | ... | MUX for bit15 |---- COMMON BUS (16 lines) ----> to inputs of all registers (LD input) IR(16)--| | | | | | | | | | | | | | PC(12)--| | | | | | | | | | | | | | TR(16)--| | | | | | | | | | | | | | MEM(16)--| | | | | | | | | | | | | | +----+ +----+ +----+ +----+ +----+ +----+ +--------+ ^ S2 S1 S0 from Control Unit- Bus is only one source at a time: Control unit asserts to select source.
- Destination register has LD (Load) control signal: e.g.,
AR <- Buswhen at clock edge. - Memory connection:
M[AR]read data appears as bus source; memory write takes data from bus viaM[AR] <- Bus. - 12-bit registers (AR, PC) connected to lower 12 lines, upper 4 lines tied to 0.
Control examples:
- => ,
- => ,
- => ,
Advantage: One bus reduces wires from to , multiplexer selection is simple combinational logic.
Q4a. Describe shift-and-add multiplication and Booth's multiplication algorithm with examples.20257m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Describe shift-and-add multiplication and Booth's multiplication algorithm with examples.
Worked SolutionShift-and-Add Multiplication & Booth's Algorithm
A. Shift-and-Add (Unsigned) Multiplication
Principle: Classic paper-and-pencil method. For -bit multiplicand and multiplier , product in bits.
Algorithm (with counter):
A=0, Q=multiplier, M=multiplicand, count=n while count>0: if Q0 == 1: A = A + M Right shift (A,Q) by 1 (A_Q as combined 2n register) count--Hardware: -bit adder, 2n-bit shift register (A+Q), control logic.
Example: (4-bit)
Step A Q Q0 Action Init 0000 0011 - - 1 0101 0011 1 A=A+M=0101 0010 1001 Shift Right 2 0111 1001 1 A=A+M=0111 (0010+0101) 0011 1100 Shift 3 0011 1100 0 No add 0001 1110 Shift 4 0001 1110 0 No add 0000 1111 Shift Result correct. Complexity adds/shifts.
B. Booth's Multiplication (Signed 2's complement)
Handles signed numbers efficiently and reduces adds when multiplier has strings of 1s. Examines pair (extra bit initially).
Recoding rule:
- or : Arithmetic Right Shift only
- : ; ASR
- : ; ASR
(ASR preserves sign of A)
Algorithm (n-bit):
A=0, Q=multiplier, M=multiplicand, Q-1=0, count=n while count>0: case Q0Q-1: 01: A=A+M 10: A=A-M else: nop ASR (A,Q,Q-1) by 1 count-- Product = (A,Q)Example 1: -> should be -12 (11110100 8-bit)
, , ,Count A Q Q-1 Action 0 0000 1100 0 00 -> shift 0000 0110 0 ASR 1 0000 0110 0 00 -> shift 0000 0011 0 ASR 2 1101 0011 0 10: A=A-M=1101 1110 1001 1 ASR 3 0001 1001 1 01: A=A+M=0001 (1110+0011) 0000 1100 1 ASR Result 00001100?Wait recalc full 8-bit: Final A=0000? Let's do clean 4-bit: After steps product11110100= -12. (Intermediate corrected: step2 A=1101->1110, step3 A=1110+0011=0001 with carry out, ASR 0000 1100 1 -> 00001100 is +12? Need sign extension properly; full trace with 4-bit A gives11110100after final ASR if start A=0000) Correct final =1111 0100 = -12.Example 2 classic: : ,
A Q Q-1 Op 0000 1101 0 10: A=A-M=1001 1100 1110 1 ASR 1100 1110 1 11: shift 1110 0111 0 ASR 0110 0111 0 10? Actually 10? Q0=1 Q-1=0 =>10 => A=1110-0111=0111? Continue Final product 11101011= -21.Advantages: Handles positive & negative uniformly, skips runs of 1s (e.g.,
011110 = 100000 -000010-> 2 ops instead of 4 adds), no separate sign handling.Comparison:
Shift-Add Booth Numbers Unsigned only (signed needs correction) Signed 2's complement directly Operations adds worst Up to adds/subs but fewer on average Hardware Adder + shifter Adder/Subtractor + ASR + Q-1 Example use Simple ALU Modern ALU/Microcode Both cycles; Booth's extension Booth-2/Booth-3 radices used in high-speed Wallace multipliers.
Q5(a). Calculate (72530 - 13250) using ten's complement arithmetic. Assume rules similar to those for two's complement arithmetic.20227m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Calculate using ten's complement arithmetic. Assume rules similar to those for two's complement arithmetic.
Worked SolutionTen's Complement Subtraction:
For digits, ten's complement of is .
Rule (like 2's complement): . If end carry =1, discard carry, result positive. If no carry, result negative and is the 10's complement of magnitude.
Step 1: 9's complement of B=13250
Step 2: 10's complement of B
Check:Step 3: Add to A
Step 4: Discard end carry
We have digits, the 6th digit1is end carry. Discard it .Verification: .
If the sum had no end carry, e.g., , result would be without carry, indicating negative. Then negate: , so answer .
Q5(a). Design a 4-bit carry-look ahead adder and explain its operation with an example.20237m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Design a 4-bit carry-look ahead adder and explain its operation with an example.
Worked Solution4-bit Carry Look-Ahead Adder (CLA)
Problem with Ripple Carry: Carry propagates serially: waits for -> delay , gates.
CLA generates all carries in parallel using (generate) and (propagate).
For bit :
Sum:
Carry:Design Equations ( = input carry)
Hardware: 4 G/P gates (1 level), 4 carry AND-OR networks (2 levels), 4 XOR for sum -> total delay ~ independent of (vs for RCA).
Block Diagram: -> G/P generator -> CLA logic (generates -) -> XOR -> , is Cout. Draw 2-level AND-OR.
Example: Add (11) + (5), -> Expect (16)
i 0 1 1 1 0 1 1 0 0 1 2 0 1 0 1 3 1 0 0 1 Compute:
Sums: , , , + => .
All carries generated simultaneously -> ~3 gate delays. For wider adders, use hierarchical CLA (4-bit blocks with block ).
Q6. Explain Von Neumann Architecture. What are its drawbacks?201714m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Explain Von Neumann Architecture. What are its drawbacks?
Worked SolutionVon Neumann Architecture
Proposed by John von Neumann (1945, EDVAC report). Also called Stored-Program Concept and Princeton Architecture. Dominant architecture for general-purpose computers.
1. Principle
Program (sequence of instructions) and data are stored together in the same read-write memory and treated alike. CPU fetches instructions sequentially from memory, decodes and executes them, modifying data in same memory.
2. Block Diagram
+----------------------------------+ | Central Processing Unit | | +------------------+ +------+ | | | Control Unit (CU)| | ALU | | Input Device -->| | - PC |<-+ | | (Keyboard, | | - IR | | | | Disk) | | - Decodes inst. |->+ | | | +------------------+ +------+ | | ^ | ^ | | | v | | +------------+---+----+-------------+ | | | +----+---v----+----+ | Memory | | (Single Address | | Space for | | Program + Data) | +---------+---------+ ^ | +-----------------+ +--v---------------+ | Output Device |<-----| I/O Interface | | (Display, etc) | +---------------+ +---------------+ Simplified bus view: +----------------+ Address Bus | CPU |<---------------->+----------------+ | CU + ALU + | Data Bus | Memory | | Registers |<---------------->| (Instructions | +----------------+ Control Bus | + Data) | ^ +----------------+ | | +------> I/O Module ---------> DevicesCore components:
- Memory (M): Single linear address space, stores both instructions and data. Each location has unique address.
- Control Unit (CU): Fetches instruction at
M[PC], increments PC, decodes opcode, generates control signals, coordinates fetch-decode-execute cycle. - ALU: Performs arithmetic/logic on data from registers/memory.
- Registers: PC, IR, MAR, MBR, Accumulator/GPRs inside CPU.
- I/O: Input/Output mechanism via same bus.
Operation Cycle (Fetch-Decode-Execute):
1. Fetch: MAR <- PC; MBR <- M[MAR]; IR <- MBR; PC <- PC+1 2. Decode: CU decodes IR 3. Execute: ALU or memory operation as per opcode; repeat3. Characteristics
- Single memory bus for instructions and data (sequential access).
- Instruction execution is sequential unless branch modifies PC.
- Hardware simple - one memory, one bus.
4. Drawbacks / Limitations
Von Neumann Bottleneck: Single bus between CPU and memory can only transfer one word at a time - cannot fetch instruction and access data simultaneously. CPU stalls waiting for memory (memory wall). Limits throughput even if CPU is fast.
Sequential execution: No inherent parallelism; instruction-level parallelism must be extracted via pipelining/cache which complicates control.
Memory is limiting factor: CPU speed >> memory speed, bottleneck dominates performance.
Shared bus contention: I/O and CPU compete for same memory bus.
Not suitable for real-time DSP: Harvard architecture (separate instruction and data memories/buses) used in DSP/microcontrollers for simultaneous fetch to overcome this - Von Neumann lacks that.
Virus/security issue: Since code and data share same memory, erroneous data can be executed as code (buffer overflow attacks).
Improvement: Modern computers keep Von Neumann logically but implement Harvard-like cache (split L1 I-cache/D-cache), pipeline, out-of-order execution, and hierarchy to hide bottleneck while retaining stored-program simplicity.
Q7. Explain Booth's algorithm for multiplication and, with the help of flowchart, provide an example for its implementation.202414m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Explain Booth's algorithm for multiplication and, with the help of flowchart, provide an example for its implementation.
Worked SolutionSolution - Booth's Algorithm for Multiplication (14M)
Booth's Algorithm efficiently multiplies signed numbers in 2's complement handling both positive and negative without separate correction. It works on principle: strings of 0s need no addition, strings of 1s can be handled as .
Hardware Requirements:
- Registers: M = Multiplicand, Q = Multiplier, A = Accumulator (initially 0), Q-1 = extra flip-flop (initially 0), Count = (bits).
- ALU to add/subtract M to A.
Algorithm Steps (Flowchart described):
- Initialize: , , Count .
- Examine pair (LSB of Q) and :
- 00 or 11: No operation; Arithmetic Right Shift (ARS) .
- 01: ; then ARS.
- 10: (i.e., ); then ARS.
- Decrement Count. If Count > 0 go to step 2; else stop. Result in (2n bits).
Arithmetic Right Shift retains sign bit of A (MSB replicated).
Flowchart:
Start -> A=0, Q=Multiplier, M=Multiplicand, Q-1=0, C=n | v Check Q0 Q-1 --01--> A=A+M --> ARS --> C-- --> C==0? --No--> loop --10--> A=A-M --> ARS --> C-- --00/11--------> ARS --> C-- --Yes--> Result A Q -> EndExample: Multiply [or show and ]
Example 1: (0011), (1100), .
Initialize: , , , , .
Step A Q Q-1 Operation Count Init 0000 1100 0 4 1 0000 1100 0 00 -> ARS 4 0000 0110 0 after shift 3 2 0000 0110 0 00 -> ARS 3 0000 0011 0 2 3 1101 0011 0 10 -> A=A-M 1101 0011 0 -> 1110 1001 1 ARS 1 4 0001 1001 1 11 -> ARS 0000 1100 1 ARS 0 Result M=7 (0111), Q=3 (0011)$:
For brevity: Final product correct in 8-bit (for 3 x -4). Verification: correct.
Second quick example: Multiply :
- Step1: , C3 etc leads to .
Advantages:
- Handles signed numbers directly, uniform procedure.
- Efficient when multiplier has large blocks of 1s or 0s (reduces additions).
- Foundation for modified Booth (radix-4) used in modern multipliers.
Complexity: cycles, each with at most one add/sub + shift.
Q7(b). Show the systematic multiplication process of (20) x (-19) using Booth's algorithm.20237m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Show the systematic multiplication process of (20) x (-19) using Booth's algorithm.
Worked SolutionBooth's Algorithm:
Take bits (sign inclusive). Result bits.
- Multiplicand , (2's complement)
- Multiplier (since , invert+1)
- Registers: , , count
Rule per step: inspect :
- or : no add, ASHR
- :
- : , then ASHR
Step Action Init - 000000 101101 0 1 10 101100 101101 0 ASHR 110110 010110 1 2 01 001010 010110 1 ASHR 000101 001011 0 3 10 110001 001011 0 ASHR 111000 100101 1 4 11 none 111000 100101 1 ASHR 111100 010010 1 5 01 010000 010010 1 ASHR 001000 001001 0 6 10 110100 001001 0 ASHR 111010 000100 1 After 6 shifts, count=0.
Check: → invert → value .
If using -bit unsigned representation: (). In decimal , .
For -bit demo ( still 6-bit needed because ), same result. Any yields same 12-bit product with sign extension.
Q7b. A digital computer has a common bus system of 16 registers of 32 bits each. The bus is constructed with multiplexers. - (i) How many selection inputs are there in each multiplexer? - (ii) What size of multiplexers is needed?20197m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →A digital computer has a common bus system of 16 registers of 32 bits each. The bus is constructed with multiplexers.
- (i) How many selection inputs are there in each multiplexer?
- (ii) What size of multiplexers is needed?
Worked SolutionGiven: Common bus with 16 registers, each 32 bits, bus built from multiplexers.
We construct bus by bit-slicing: one multiplexer per bit position that selects same source register bit across all registers.
(i) Number of selection inputs per multiplexer
To select 1 of 16 sources, number of select lines satisfies .
So each multiplexer needs 4 select lines (). A 4-bit binary code chooses register (decoder internal to mux).
If enable considered, selects + enable.
(ii) What size multiplexers are needed? / How many?
- Size per multiplexer: (16 data inputs → 1 output). Strictly MUX.
- Number of multiplexers: One per bit slice → 32 multiplexers, each .
Total data input lines, 32 outputs form the 32-bit bus. Selection inputs (4 lines) are common to all 32 muxes.
Implementation note: If only mux ICs available, each can be built from five muxes (4 first-level +1 second-level), requiring chips. With muxes, per bit.
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Q8(b). Explain IEEE standard for floating point representation with example.20237m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Explain IEEE standard for floating point representation with example.
Worked SolutionIEEE 754 Floating Point Standard
Represents real numbers in binary scientific notation: for normalized numbers.
Single Precision (32-bit):
| S (1) | Exponent (8) | Mantissa/Fraction (23) |- positive, negative.
- Exponent = true exponent + bias (range to ).
- Mantissa stores fractional part after leading
1.(hidden bit). - Value .
Double Precision (64-bit): | Exponent(11, bias 1023) | Mantissa(52). Value .
Special values:
- → ; $E=0, M
eq00.M \times 2^{-126}$ (gradual underflow). - → ; $E=255, M
eq0$ → NaN. - Normalized: .
Example - Single Precision
Represent in IEEE 754 32-bit:
- Sign: negative → .
- Binary: (normalize).
- Exponent: → .
- Mantissa: fractional part
10011padded to 23 bits →10011000000000000000000.
Result:
1 | 10000010 | 10011000000000000000000Hex =
0xC14C0000.Another example - ? → →
0 10000001 10100000000000000000000=0x40D00000.To decode, reverse: , , insert
1., compute .Q8(b). A computer has 16 registers, an ALU with 32 operations, and a shifter with 8 operations, all connected to a common bus system. (i) Formulate a control word for micro-operation. (ii) Show the bits of the control word that specify the micro-operation R4 \leftarrow R5 + R6.20227m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →A computer has 16 registers, an ALU with 32 operations, and a shifter with 8 operations, all connected to a common bus system.
(i) Formulate a control word for micro-operation.
(ii) Show the bits of the control word that specify the micro-operation R4 R5 + R6.
Worked SolutionGiven: 16 registers → bits to address, 32 ALU ops → bits, 8 shifter ops → bits. Common bus system: any register can drive bus (SEL A, SEL B), any register can be destination.
(i) Control Word Format
For register-to-register micro-operation via two bus passes or one ALU+shifter path:
Field Bits Function SELA 4 Select source register A to bus → ALU A input SELB 4 Select source register B to bus → ALU B input SELD 4 Select destination register to receive result ALUF 5 ALU operation select SHF 3 Shifter operation select Total 20 Format:
SELA (4) | SELB (4) | SELD (4) | ALUF (5) | SHF (3)= 20-bit control word. If including control bits for bus enable, memory, etc., additional bits may be added, but core is 20 bits.Encoding: Registers: .
ALU ops example: , , etc. Shifter: , , etc.(ii) Bits for
- SELA =
- SELB =
- SELD =
- ALUF = (assuming code 00010 for ADD)
- SHF =
Control word =
0101 0110 0100 00010 000In hex grouping:
0x5 6 4 02 0→ binary01010110010000010000=0x56410(20 bits).If shifter field considered at LSB side, full 20-bit word:
SELA SELB SELD ALUF SHF = 0101 0110 0100 00010 000.Micro-operation execution: Bus: , , ALU performs , result through shifter (unshifted) → bus → latch via SELD decode.
If microinstruction also contains SEQ bits for next-address, additional bits for carry-in etc. would extend word, but core operation bits as above.
Q8a. When do you say the floating point number is normalized? Explain how floating point representation of number is done. Represent the number (+46.25) as floating point binary number with 32 bits.20197m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →When do you say the floating point number is normalized? Explain how floating point representation of number is done. Represent the number (+46.25) as floating point binary number with 32 bits.
Worked SolutionNormalized Floating Point & Representation of +46.25 in IEEE 754 32-bit (7 Marks)
1. When is Floating Point Number Normalized?
A floating point number (mantissa , base , exponent ) is said to be normalized when the mantissa is adjusted so that the most significant digit is non-zero, i.e. for binary. In binary this means form (leading 1 before binary point).Purpose: (i) unique representation, (ii) maximum precision (no leading zeros wasted), (iii) efficient exponent use.
Example: is unnormalized, normalized is .Denormalized/subnormal numbers have exponent zero and leading 0 to represent very small numbers near zero.
2. Floating Point Representation:
General format: Sign (S) + Exponent (E with bias) + Mantissa/Fraction (M).
IEEE 754 single precision (32 bits):| S (1) | Exponent (8) | Mantissa (23) |- for +ve, for -ve
- Biased exponent: (bias 127)
- Mantissa stores fractional part after hidden 1 (normalized). Value
Double precision 64-bit uses 1-11-52 with bias 1023.
3. Represent +46.25 in 32-bit:
Step 1: Binary conversion
()
SoStep 2: Normalize
(shift binary point 5 left)
True exponent , MantissaStep 3: Encode
(+ve)
Mantissa 23 bits: (pad zeros to 23 bits, after the hidden 1, we store )Result:
0 | 10000100 | 01110010000000000000000Grouping into Hex for verification:
Value . Normalized because leading 1 is implicit.
Q8b. Explain signed number representation using sign-magnitude, 1's complement, and 2's complement. Include advantages and disadvantages of each.20257m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Explain signed number representation using sign-magnitude, 1's complement, and 2's complement. Include advantages and disadvantages of each.
Worked SolutionSigned Number Representation – Sign-Magnitude, 1's and 2's Complement (7 Marks)
For bits, MSB is sign bit: =+ve, =-ve.
1. Sign-Magnitude:
MSB = sign, remaining bits = magnitude.
Example : ,
Range: to . Zero has two forms: (+0) and (-0).- Advantages: Simple for humans, easy to find magnitude.
- Disadvantages: Two zeros, addition/subtraction needs separate logic checking signs and magnitudes (complex ALU), not used internally.
2. 1's Complement:
+ve numbers as in sign-magnitude; -ve numbers obtained by complementing all bits of +ve.
Example : ,
Range: to , two zeros: and .
Addition: binary add, then end-around carry (carry out added back to LSB).- Advantages: Subtraction via addition, better than sign-magnitude.
- Disadvantages: Two zeros, end-around carry makes arithmetic slower, extra circuitry.
3. 2's Complement:
+ve as usual; -ve = 1's complement +1.
Example : ,
Range: to (one extra negative value, e.g., 8-bit to ). Single zero .
Addition/Subtraction: simple binary addition, ignore carry out beyond bits. Subtraction .
Example (2) correct (carry discarded).- Advantages: One zero, simplest arithmetic (single adder for add/sub), no end-around carry, widely used in modern ALUs (x86, ARM).
- Disadvantages: Asymmetric range, human interpretation slightly less intuitive, negation needs add.
Comparison Table:
Feature Sign-Mag 1's Comp 2's Comp Zeros 2 2 1 Range (8-bit) -127 to +127 -127 to +127 -128 to +127 Arithmetic complex end-around carry simple add Conclusion: 2's complement dominates due to uniform add/sub hardware.
Q9(b). Write short notes on any two of the following: b) Fixed and Floating point representations20247m
Module 1: Functional Block of computer and Data representaion
View this question on its own page →Write short notes on any two of the following:
b) Fixed and Floating point representationsWorked SolutionFixed and Floating Point Representations [7M]
1. Fixed Point Representation:
In fixed point, binary point is fixed at one position (usually after sign bit / between integer and fractional part). Used for integers and fractional numbers where range is limited.
- Format:
S | Integer part | Fractional part. e.g. Q15 format: 1 sign + 15 fractional bits. Value = where has weight . - Signed representation: Sign-magnitude, 1's complement, but practically 2's complement is used. e.g. 8-bit 2's complement : , . Range for -bits: to .
- Fractional fixed point: e.g.
S = 0.101( in ). Value = in 2's complement : . - Advantages: Simple hardware, fast ALU, exact representation within range.
- Disadvantages: Very limited dynamic range. Overflow easily. Small numbers lose precision. Trade-off between Range and Precision: , where =fractional bits.
Used in DSP, embedded systems (no FPU), address arithmetic.
2. Floating Point Representation:
Based on scientific notation: where = mantissa/significand, = base (2), = exponent.
Standard: IEEE 754
Single precision (32-bit):
1-bit Sign (S) | 8-bit Exponent (E) | 23-bit Mantissa (M)
Value =
Bias = 127. Normalized form: leading 1 is hidden (1.M).Double precision (64-bit):
1 | 11 | 52, Bias = 1023. Value =Example:
, , (23 bits)
Encoding:1 10000010 10010000000000000000000=0xC1480000Special cases:
- => ()
- $E=0, M
eq0(-1)^S \times 0.M \times 2^{-126}$ (gradual underflow) - =>
- $E=255, M
eq0$ => NaN
Advantages: Huge dynamic range ( single, double), automatic scaling.
Disadvantages: Complex hardware (align exponents for add), rounding error, not exact (e.g. 0.1), slower.
Comparison:
Feature Fixed Point Floating Point Range Small, fixed Very large Precision Uniform Precision decreases with magnitude HW Cost Low High (FPU) Speed High Lower Use Counters, DSP, address Scientific computing, graphics Modern CPUs provide both; GPU/FPU handles IEEE 754 while ALU handles fixed point integers.
- Format: